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Were playing with in game triggers now although if I have to see my buddies daughter cheer leading again I'm going to have to take my own life.Īt this point were getting set to launch a website and start a basic.
#Wing commander privateer comptle remake how to
I always thought SFP1 should have a kewl intro FMV and I finally figured out how to do it. Were scripting the original game so as to make sure we include all the original characters. Storyline as pointed out is also very important. Mission design is about 100 percent of if this is fun or not.
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I have at this point 2 DVD's of skins planes, terrains weapon Mods Mission editors etc.
#Wing commander privateer comptle remake mod
We love the idea of being able to MOD your plane in wierd ways. I'll post screenies when the website goes live. The F-4's painted as Widcats look really great. The Crimson Skies stuff looked good but lacked the play value of the FASA stuff.ģ.

We blew off the Final Countdown Idea do to our carrier was a block that you could not land on. Seems we have some Strike Commander experts in this group.ġ. I wouldn't want to replace F-16's with F-4's, maybe if you had early block F-16A, maybe that would do the trick?
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The cash element was good too, if you went bankrupt then it's game over man! But alternatly, you could be the richest squadron in Istanbul, except from, of course, the Jackels.īut yes, I'll admit, the missions occasionally got repedative, but like other Strike Commander pro's have mentioned, the mission in Seattle where you drop a present for a certain company was very fun, and it comes with free cutscene if you're half good! I hated the Durdanal though, that bomb was a complete waste of time. Loved the weapon purchases, I bought lots of Mk 82's and Mk 20's as well as AIM-9M's and the occasional Maverick and Glide Bomb. Now, Strike Commander is one of my (if not most favourite) favourite games ever, it had amazing storyline, quick and easy playability, excellent missions and was a genuine fun game. I've finished both the Original Game and it's expansion pack Tactical Operations. I've got the original game on CD, and I play it alot. Suggestions? You wouldn't believe how many times I suggested that for many many many different sims. Since we've just started building sky scrapers etc I thought this might be a good time to ask for some input? Were thinking to replace the F-16's with F4'sĪnd build a "set" on which the missions take place. If you did it right you were rewarded with a cut scene of a boardroom blowing to pieces. You had to guide a munition to just the right floor in order to kill your target. In the trans-america building in Seattle. My favorite mission was a "Hit" on an executive Rather than a SIM we see it as more of an air adventure game somewhat like crimsons skies but less arcade like. As commander you decide the missions and how to spend the cash. You command a group of mercenaries flying f-16's out of Turkey. Stike Commander was a cult hit but a commercial flop.

He also did an adventure simĬalled Strike Commander.
#Wing commander privateer comptle remake series
For those of you who don't know Chris Robert's he did a series of games called Wing Commander. The Chris Roberts game from 1993? I think.


Then you'd had to take off hard in STVOL mode, then return to homebase at all cost! But to simulate it, you'd had to wait about few minutes while opening and closing bay. If you make mistake, you'll end yourself crashing into other building or getting caught red handed by ground troops unless cobra of other helicopter or friendly armor and soldiers would break in and have you to get these hostage inside your cargo area in C-130. But it doesn't mean you're completely safe from air, you had to dodge their air defense while flying with great discpline, to fly to specific waypoint at certain attutide and airspeed before breaking away and land at very short runway. You'd have (depending on era), an escort fighter to escort you while CAS aircraft destroy AAA. How about this, for example, you'd fly C-130 to save hostage from terrorist at specific place in city. We would definely look foward fly missions like that! We'd have many different of CAS, air to air, air to ground, combined, or special missions to fly, not just going to quick mission to do same old things, but with interesting things to do in custom missions. Perhap Wrench would help you with these projects, he was the LEGEND that made so many of famous missions for true classic simulator, known as 'Fighter Anthology.' No more just quick mission for me, I always wanted to have completely custom missions with an interesting missions to complete, flying with discplines to specific waypoint, then destroy targets, and then fly specific waypoint, and finally, land at home base with heavy defense to keep enemy off from our back and their air space.
